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Akane Togenada
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Posted - 2017.02.26 17:10:55 -
[1] - Quote
Isn-Št the main flaw with war deccs that many 'newbie corps' have horrible leadership that doesn-Št want to lead their members but instead dock up whenever they get war decced. This "strategy" is not only boring but also quite unneccesary since it's so easy to avoid most of the fighting simply by not going to trade hub regions.
As most of you probably know the Corp I'm a member of is perpetually war decced and our choice on how to handle wars is to go on with our everyday buisness and not make a huge fuss about it. Trade Hubs should always be handled by out of corp alts anyway so I personally don-Št see a huge issue with wars. |

Akane Togenada
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Posted - 2017.02.26 20:16:47 -
[2] - Quote
Charley Varrick wrote:Akane Togenada wrote:Isn-Št the main flaw with war deccs that many 'newbie corps' have horrible leadership that doesn-Št want to lead their members but instead dock up whenever they get war decced. Depends. If the war dec'ing corp has hundreds of members and unlimited resorces and the defender corp is a small, 10 man corp struggling to get ahead...I'd say advising your corp to stay docked is a wise move. Now 2 small corps fighting over system belts...That's a different story. That is what war dec's were meant for.
I don-Št think War Deccs where only meant to be used like you say and as for small Corps getting 'bullied' by the big guys there are a few options I believe are preferable to the dock up one:
Option 1: Get friends and band together for protection. Option 2: Get a big alliance to take you in under their protection. If you prove to be competent and provide them with a usable service it might be possible. Option 3: If you have no structures to defend (and a small corp shouldn-Št) just pack up and leave the system. I have been through quite a few empty high sec systems just waiting to get 'colonized'. Option 4: Though it's a bit silly just disbanding the Corp and reforming it again is also preferable to staying docked.
Finally I do belive that the vast majority of high sec wars are not declared to evict Corps from a certain area but to get kills. If a War decced Corp stays away from Trade Hubs and their surrounding area they should be mostly fine. |

Akane Togenada
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Posted - 2017.02.26 22:48:16 -
[3] - Quote
Charley Varrick wrote:1. If a new small corp had more than 10 friends they wouldn't be a 10 man corp now would they? 2. There is absolutely nothing a new small corp has to offer a big alliance. 3. Sure. Just pack up and move...I'm sure the players lurking outside the station waiting for you to undock would agree. 4. there are people in this very thread who think that shouldn't even be possible.
1. I was obviously talking about several small corps joining forces but yeah you are right that it would be better to just make a larger corp or formal alliance instead. 2. If you say so ... when I look at the bigger alliances there are always atleast a few of their member corps that are <10 players. 3. I obviously meant they should move before having the station camped. There's also a thing called jump clones that should be used to set up back up locations for the members if their main staging system does become camped. 4. I'm one of them and just included the option since it currently is one possible way of making the war go away.
I also can-Št stress enough that high-sec war deccers usually don-Št go after their targets but instead camp Trade Hubs and adjecent systems. In other words the best way to handle a war decc if it's from one of the usual suspects is to mostly ignore it and keep away from the main trade hubs. |

Akane Togenada
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Posted - 2017.02.28 16:18:04 -
[4] - Quote
As a member of a Corp that does not dock up when war decced but also won-Št make an effort to fight back any system that would force a defender to participate in fleet PvP to not suffer negative consequences would be horrible.
If it's possible to monitor the only thing a defending corp should have to do in such a system is to undock their ships and play the game. If this means moving out of high-sec and into low, null or wormhole space to get away from the attackers then that to me seems equally 'active' as to create fleets to fight back. |

Akane Togenada
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Posted - 2017.02.28 22:48:42 -
[5] - Quote
Alderson Point wrote:Arguably, the wardec system is a major hit on CCP's bottom line, and if it is not a priority for them it sure as hell should be if they want to have Jobs in the future.
Four years ago, I joined EVE and not a single player I joined my first corporation with still plays EVE. We were wardecced, we fought back, lost horribly our cheap T1 ships and earned respect in the usual manner, almost permanent wardecs. Initially before the wardecs we were keen excited and enthusiastic, a bunch of players who expected to play and explore the universe for years, afterwards all we felt was crushed and disillusioned.
I am sure the cry from the wardeccers, "we didn't want those players anyway" will be raised now as it was then.
So, one player survived (me) of about 40.
What is the point of CCP recruiting new players when all that happens is they are cheap content to be preyed on for a month or two before leaving? It certainly doesn't seem to have got any better.
What's your alternative to how war deccs currently work. I think most players agree that it doesn-Št really work very well currently but I've seen very few realistic ideas on how one can improve the mechanics. One issue I have is the idea some people have that newbies are supposed to be able to form a Corp without any experienced leadership and still be able to be mostly succesful.
My advice to all new players is to join an existing Corp/Alliance, the advantages compared to starting a brand new Corp are so many that there's not really any reason not chosing that path. All big alliances have Corps dedicated to teach new players the game and not taking advantage of this as a new player is a bad idea in my opinion.
For those unsure of what they want to do there's always EVE-Uni where you can learn anything and keep their options open. |
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